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Trials of Atlantis Master Abilities Banelord Abilities Zone of Unmana - spell unhaste aura Primal Agony - reduce power, fatigue, and health of nearby enemies by 10% of current value Oppression - reduce max encumberance by 25% for a short time Inexorable Defeat - 60% penalty to fatigue costs for nearby enemies Tactical Insight - next attack by nearby enemies has additional 5% chance to miss Snaring Tendrils of Power - root self/snare others Chaotic Power - +5% chance to hit enemies with spells Zealous Martyr - sacrifice health to damage enemies Demoralization - Lower level of enemies for dmg calcs Battlemaster Sapping Strike - any weapon style that has med dmg, high cost, bonus to hit,penalty to defense, blinds target for 5 seconds (no resistances applied) Faultfinder - +10% Parry/+10% Evade/-35% Dmg Stance (intended to be comboed with Bodyguard or Parry Guard) Power Leak - any weapon style that costs 100 fatigue (full fatigue), when it hits an object, damage isn't divided by 30 Grapple - any weapon style that drains 50 fatigue, does low damage, has bonus to hit, penalty to defense Essence Flames - any weapon style that drains 35% of the target's current power, does low damage, has bonus to hit, penalty to defense Throw Weapon - do a ranged attack at 700 range using melee damage formulas; cannot attack with normal melee for two full rounds (based on weapon's attack timer) afterwards Essence Sear - style that chains off of Essence Flames, procs an Essence resist debuff on nearby enemies Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target of bodyguard can't be attacked in melee until bodyguard is killed or moves out of range. Essence Dampen - Style that procs a PBAE suppress that reduces the value of strength/con buffs by 40, removing them if they go below zero. Side positional. Convoker Summon Wood - Summon decent quantity of med quality wood Prescience Node - Summon a crystal globe that can reveal nearby stealthers (without popping it) Power Trap - power draining mine Summon Warcrystal - summon a random piece of powerful siege ammunition Speedwarp - cancels out speed buffs for a minute on anyone who passes through this field Battlewarder - focus pet that cannot move and has powerful offense. Has no ranged capabilities, and drains a lot of power from the caster. Dissonance Trap - direct damage trap Brittle Guard - single hit bodyguard pet, follows caster Summoning Mastery - PBAE buff that boosts level of all nearby pets for the purpose of to-hit (offensive and defensive) chances Perfecter Purging Wave - group cure disease Purify Vision - cure nearsight Sphere of Rejuvenation - Heal Field Greatness - increases concentration pool by 20% Font of Power - +3 power regeneration field Determination Ward - 7% cc reduction field Leaping Health - shout, self buff, Chain Heal (follow up single-target heal is chained to 2 additional targets, 33% weaker each hit) Soul Restoration - cure rez sickness in a single target, costs 33% of the caster's power Dissonating Ward - Power-cost penalty field, place near doors or the lord room, or whatever; will affect close range casters, PBAErs in specific Sojourner Unburdened Warrior - Bonus Encumberance Unending Breath - group water breathing Reveal Crystalseed - Sweep Mine Unmake Crystalseed - Disable Mine Ancient Transmuter - Summons vendor for maybe a minute, summonable once every hour or so Gateway - teleport to caster's bindpoint Resistance of the Ancients - resistance to master level magic abilities Forceful Zephyr - summons pet that drags enemy to GT Phase Shift - Become immune to damage for 10 seconds, but cannot attack. Costs 50 fatigue Stormlord Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies within it Vacuum Vortex - pull cloud towards caster Enervating Gas - fatigue draining cloud Inebriating Fumes - Dex/Qui Suppression Cloud Mental Siphon - power draining storm Focusing Winds - caster focuses, holds cloud in current position Choking Vapors - Str/Con Suppression Cloud Sense Dulling Cloud - Acuity Suppression Cloud Energy Tempest - DD storm Spymaster Pickpocket - Bonus PvE Coin Decoy - summon random epic dressed realmmate with 1hp and no offense to distract opponents Enduring Poison - 15% chance poison won't be removed from weapon on a resist Sabotage - damage siege engines, doors, or geomancer fields Tanglesnare - Snare Mine Poisonspike - DoT Mine Watcher in Darkness - Stealthed user can't move, but any stealthed enemy moving within 350 radius is exposed along with the watcher Siege Wrecker - mine that detonates when a siege engine is built nearby; only affects siege engines Essence Flare - Summons PBAE Mez poison (10 second) Warlord Siege Master - reduce all siege timers (load/aim/fire) by 30% Bolstering Battlecry - heal power, fatigue, and health by 10% of max Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters Resillient Will - next spell cast on nearby allies has additional 5% chance to miss Guided Strike - next attack from nearby allies has +10% chance to crit Energizing Aura - 20% discount on fatigue costs for nearby allies Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds Defending Martyr - sacrifice health to heal allies Leadership - raise levels of friends for dmg calcs |
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