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Trials of Atlantis Master Abilities

Banelord Abilities

Zone of Unmana - spell unhaste aura

Primal Agony - reduce power, fatigue, and health of nearby enemies by 10% of current value

Oppression - reduce max encumberance by 25% for a short time

Inexorable Defeat - 60% penalty to fatigue costs for nearby enemies

Tactical Insight - next attack by nearby enemies has additional 5% chance to miss

Snaring Tendrils of Power - root self/snare others

Chaotic Power - +5% chance to hit enemies with spells

Zealous Martyr - sacrifice health to damage enemies

Demoralization - Lower level of enemies for dmg calcs


Battlemaster

Sapping Strike - any weapon style that has med dmg, high cost, bonus to hit,penalty to defense, blinds target for 5 seconds (no resistances applied)

Faultfinder - +10% Parry/+10% Evade/-35% Dmg Stance (intended to be comboed with Bodyguard or Parry Guard)

Power Leak - any weapon style that costs 100 fatigue (full fatigue), when it hits an object, damage isn't divided by 30

Grapple - any weapon style that drains 50 fatigue, does low damage, has bonus to hit, penalty to defense

Essence Flames - any weapon style that drains 35% of the target's current power, does low damage, has bonus to hit, penalty to defense

Throw Weapon - do a ranged attack at 700 range using melee damage formulas; cannot attack with normal melee for two full rounds (based on weapon's attack timer) afterwards

Essence Sear - style that chains off of Essence Flames, procs an Essence resist debuff on nearby enemies

Bodyguard - Defensive chances (evade/parry) are reduced by 20%, but target of bodyguard can't be attacked in melee until bodyguard is killed or moves out of range.

Essence Dampen - Style that procs a PBAE suppress that reduces the value of strength/con buffs by 40, removing them if they go below zero. Side positional.


Convoker

Summon Wood - Summon decent quantity of med quality wood

Prescience Node - Summon a crystal globe that can reveal nearby stealthers (without popping it)

Power Trap - power draining mine

Summon Warcrystal - summon a random piece of powerful siege ammunition

Speedwarp - cancels out speed buffs for a minute on anyone who passes through this field

Battlewarder - focus pet that cannot move and has powerful offense. Has no ranged capabilities, and drains a lot of power from the caster.

Dissonance Trap - direct damage trap

Brittle Guard - single hit bodyguard pet, follows caster

Summoning Mastery - PBAE buff that boosts level of all nearby pets for the purpose of to-hit (offensive and defensive) chances

Perfecter

Purging Wave - group cure disease

Purify Vision - cure nearsight

Sphere of Rejuvenation - Heal Field

Greatness - increases concentration pool by 20%

Font of Power - +3 power regeneration field

Determination Ward - 7% cc reduction field

Leaping Health - shout, self buff, Chain Heal (follow up single-target heal is chained to 2 additional targets, 33% weaker each hit)

Soul Restoration - cure rez sickness in a single target, costs 33% of the caster's power

Dissonating Ward - Power-cost penalty field, place near doors or the lord room, or whatever; will affect close range casters, PBAErs in specific


Sojourner

Unburdened Warrior - Bonus Encumberance

Unending Breath - group water breathing

Reveal Crystalseed - Sweep Mine

Unmake Crystalseed - Disable Mine

Ancient Transmuter - Summons vendor for maybe a minute, summonable once every hour or so

Gateway - teleport to caster's bindpoint

Resistance of the Ancients - resistance to master level magic abilities

Forceful Zephyr - summons pet that drags enemy to GT

Phase Shift - Become immune to damage for 10 seconds, but cannot attack. Costs 50 fatigue


Stormlord

Dazzling Array - debuff storm makes it 5% harder for enemies to hit allies within it

Vacuum Vortex - pull cloud towards caster

Enervating Gas - fatigue draining cloud

Inebriating Fumes - Dex/Qui Suppression Cloud

Mental Siphon - power draining storm

Focusing Winds - caster focuses, holds cloud in current position

Choking Vapors - Str/Con Suppression Cloud

Sense Dulling Cloud - Acuity Suppression Cloud

Energy Tempest - DD storm


Spymaster

Pickpocket - Bonus PvE Coin

Decoy - summon random epic dressed realmmate with 1hp and no offense to distract opponents

Enduring Poison - 15% chance poison won't be removed from weapon on a resist

Sabotage - damage siege engines, doors, or geomancer fields

Tanglesnare - Snare Mine

Poisonspike - DoT Mine

Watcher in Darkness - Stealthed user can't move, but any stealthed enemy moving within 350 radius is exposed along with the watcher

Siege Wrecker - mine that detonates when a siege engine is built nearby; only affects siege engines

Essence Flare - Summons PBAE Mez poison (10 second)


Warlord

Siege Master - reduce all siege timers (load/aim/fire) by 30%

Bolstering Battlecry - heal power, fatigue, and health by 10% of max

Cowering Bellow - frighten realm enemy monsters, to stop interrupting friendly casters

Resillient Will - next spell cast on nearby allies has additional 5% chance to miss

Guided Strike - next attack from nearby allies has +10% chance to crit

Energizing Aura - 20% discount on fatigue costs for nearby allies

Cleansing Aura - Reduce strength of DoTs on nearby allies by 10 points every 3 seconds

Defending Martyr - sacrifice health to heal allies

Leadership - raise levels of friends for dmg calcs



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